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Update the Websocket handlers chapter
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@ -1,20 +1,22 @@
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[[ws_handlers]]
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== Handling Websocket connections
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== Websocket handlers
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A special handler is required for handling Websocket connections.
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Websocket handlers allow you to initialize the connection,
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handle incoming frames from the socket, handle incoming Erlang
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messages and then clean up on termination.
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Websocket handlers provide an interface for upgrading HTTP/1.1
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connections to Websocket and sending or receiving frames on
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the Websocket connection.
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Websocket handlers essentially act as a bridge between the client
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and the Erlang system. They will typically do little more than
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socket communication and decoding/encoding of frames.
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As Websocket connections are established through the HTTP/1.1
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upgrade mechanism, Websocket handlers need to be able to first
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receive the HTTP request for the upgrade, before switching to
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Websocket and taking over the connection. They can then receive
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or send Websocket frames, handle incoming Erlang messages or
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close the connection.
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=== Initialization
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=== Upgrade
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First, the `init/2` callback is called. This callback is common
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to all handlers. To establish a Websocket connection, this function
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must return a `ws` tuple.
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The `init/2` callback is called when the request is received.
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To establish a Websocket connection, you must switch to the
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`cowboy_websocket` module:
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[source,erlang]
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----
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@ -22,15 +24,36 @@ init(Req, State) ->
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{cowboy_websocket, Req, State}.
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----
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Upon receiving this tuple, Cowboy will switch to the code
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that handles Websocket connections and perform the handshake
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immediately.
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Cowboy will perform the Websocket handshake immediately. Note
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that the handshake will fail if the client did not request an
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upgrade to Websocket.
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If the sec-websocket-protocol header was sent with the request
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for establishing a Websocket connection, then the Websocket
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handler *must* select one of these subprotocol and send it
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back to the client, otherwise the client might decide to close
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the connection, assuming no correct subprotocol was found.
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The Req object becomes unavailable after this function returns.
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Any information required for proper execution of the Websocket
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handler must be saved in the state.
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=== Subprotocol
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The client may provide a list of Websocket subprotocols it
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supports in the sec-websocket-protocol header. The server *must*
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select one of them and send it back to the client or the
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handshake will fail.
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For example, a client could understand both STOMP and MQTT over
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Websocket, and provide the header:
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----
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sec-websocket-protocol: v12.stomp, mqtt
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----
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If the server only understands MQTT it can return:
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----
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sec-websocket-protocol: mqtt
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----
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This selection must be done in `init/2`. An example usage could
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be:
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[source,erlang]
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----
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@ -39,10 +62,10 @@ init(Req, State) ->
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undefined ->
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{ok, Req, State};
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Subprotocols ->
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case lists:keymember(<<"mychat2">>, 1, Subprotocols) of
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case lists:keymember(<<"mqtt">>, 1, Subprotocols) of
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true ->
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Req2 = cowboy_req:set_resp_header(<<"sec-websocket-protocol">>,
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<<"mychat2">>, Req),
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<<"mqtt">>, Req),
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{ok, Req2, State};
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false ->
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{stop, Req, State}
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@ -50,42 +73,50 @@ init(Req, State) ->
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end.
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----
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It is not recommended to wait too long inside the `init/2`
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function. Any extra initialization may be done after returning by
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sending yourself a message before doing anything. Any message sent
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to `self()` from `init/2` is guaranteed to arrive before
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any frames from the client.
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=== Post-upgrade initialization
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It is also very easy to ensure that this message arrives before
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any message from other processes by sending it before registering
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or enabling timers.
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Cowboy has separate processes for handling the connection
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and requests. Because Websocket takes over the connection,
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the Websocket protocol handling occurs in a different
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process than the request handling.
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// @todo This doesn't even work.
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This is reflected in the different callbacks Websocket
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handlers have. The `init/2` callback is called from the
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temporary request process and the `websocket_` callbacks
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from the connection process.
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This means that some initialization cannot be done from
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`init/2`. Anything that would require the current pid,
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or be tied to the current pid, will not work as intended.
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The optional `websocket_init/1` can be used instead:
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[source,erlang]
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----
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init(Req, State) ->
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self() ! post_init,
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%% Register process here...
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{cowboy_websocket, Req, State}.
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websocket_info(post_init, State) ->
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%% Perform post_init initialization here...
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websocket_init(State) ->
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erlang:start_timer(1000, self(), <<"Hello!">>),
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{ok, State}.
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----
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=== Handling frames from the client
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All Websocket callbacks share the same return values. This
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means that we can send frames to the client right after
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the upgrade:
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[source,erlang]
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----
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websocket_init(State) ->
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{reply, {text, <<"Hello!">>}, State}.
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----
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=== Receiving frames
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Cowboy will call `websocket_handle/2` whenever a text, binary,
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ping or pong frame arrives from the client. Note that in the
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case of ping and pong frames, no action is expected as Cowboy
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automatically replies to ping frames.
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ping or pong frame arrives from the client.
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The handler can decide to send frames to the socket, stop
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or just continue without sending anything.
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The handler can handle or ignore the frames. It can also
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send frames back to the client or stop the connection.
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The following snippet echoes back any text frame received and
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ignores all others.
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ignores all others:
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[source,erlang]
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----
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@ -95,16 +126,20 @@ websocket_handle(_Frame, State) ->
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{ok, State}.
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----
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=== Handling Erlang messages
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Note that ping and pong frames require no action from the
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handler as Cowboy will automatically reply to ping frames.
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They are provided for informative purposes only.
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=== Receiving Erlang messages
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Cowboy will call `websocket_info/2` whenever an Erlang message
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arrives.
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The handler can decide to send frames to the socket, stop
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or just continue without sending anything.
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The handler can handle or ignore the messages. It can also
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send frames to the client or stop the connection.
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The following snippet forwards any `log` message to the socket
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and ignores all others.
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The following snippet forwards log messages to the client
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and ignores all others:
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[source,erlang]
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----
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@ -114,60 +149,68 @@ websocket_info(_Info, State) ->
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{ok, State}.
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----
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=== Sending frames to the socket
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=== Sending frames
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Cowboy allows sending either a single frame or a list of
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frames to the socket, in which case the frames are sent
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sequentially. Any frame can be sent: text, binary, ping,
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pong or close frames.
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// @todo So yeah, reply makes no sense. Maybe change it to send. Sigh.
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The following example sends three frames using a single `reply`
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tuple.
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All `websocket_` callbacks share return values. They may
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send zero, one or many frames to the client.
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To send nothing, just return an ok tuple:
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[source,erlang]
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----
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websocket_info(hello_world, State) ->
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websocket_info(_Info, State) ->
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{ok, State}.
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----
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To send one frame, return a reply tuple with the frame to send:
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[source,erlang]
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----
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websocket_info(_Info, State) ->
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{reply, {text, <<"Hello!">>}, State}.
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----
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You can send frames of any type: text, binary, ping, pong
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or close frames.
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To send many frames at once, return a reply tuple with the
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list of frames to send:
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[source,erlang]
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----
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websocket_info(_Info, State) ->
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{reply, [
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{text, "Hello"},
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{text, <<"world!">>},
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{binary, <<0:8000>>}
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], State};
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%% More websocket_info/2 clauses here...
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], State}.
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----
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Note that the payload for text and binary frames is of type
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`iodata()`, meaning it can be either a `binary()` or an
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`iolist()`.
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They are sent in the given order.
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Sending a `close` frame will immediately initiate the closing
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of the Websocket connection. Be aware that any additional
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frames sent by the client or any Erlang messages waiting to
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be received will not be processed. Also note that when replying
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a list of frames that includes close, any frame found after the
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close frame will not be sent.
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=== Keeping the connection alive
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=== Ping and timeout
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Cowboy will automatically respond to ping frames sent by
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the client. They are still forwarded to the handler for
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informative purposes, but no further action is required.
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The biggest performance improvement you can do when dealing
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with a huge number of Websocket connections is to reduce the
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number of timers that are started on the server. A common use
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of timers when dealing with connections is for sending a ping
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every once in a while. This should be done exclusively on the
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client side. Indeed, a server handling one million Websocket
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connections will perform a lot better when it doesn't have to
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handle one million extra timers too!
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Cowboy does not send ping frames itself. The handler can
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do it if required. A better solution in most cases is to
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let the client handle pings. Doing it from the handler
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would imply having an additional timer per connection and
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this can be a considerable cost for servers that need to
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handle large numbers of connections.
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Cowboy will automatically respond to ping frames sent by the
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client. It will still forward the frame to the handler for
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informative purpose, but no further action is required.
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Cowboy can be configured to close idle connections
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automatically. It is highly recommended to configure
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a timeout here, to avoid having processes linger longer
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than needed.
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Cowboy can be configured to automatically close the Websocket
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connection when no data arrives on the socket. It is highly
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recommended to configure a timeout for it, as otherwise you
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may end up with zombie "half-connected" sockets that may
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leave the process alive forever.
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A good timeout value is 60 seconds.
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The `init/2` callback can set the timeout to be used
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for the connection. For example, this would make Cowboy
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close connections idle for more than 60 seconds:
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[source,erlang]
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----
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This value cannot be changed once it is set. It defaults to
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`infinity`.
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=== Hibernate
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// @todo Perhaps the default should be changed.
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Most tuples returned from handler callbacks can include an
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extra value `hibernate`. After doing any necessary operations
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following the return of the callback, Cowboy will hibernate
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the process.
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=== Saving memory
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It is highly recommended to hibernate processes that do not
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handle much traffic. It is a good idea to hibernate all
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connections by default and investigate only when you start
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noticing increased CPU usage.
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The Websocket connection process can be set to hibernate
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after the callback returns.
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=== Supporting older browsers
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Simply add an `hibernate` field to the ok or reply tuples:
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Unfortunately Websocket is a relatively recent technology,
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which means that not all browsers support it. A library like
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https://github.com/ninenines/bullet[Bullet] can be used to
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emulate Websocket connections on older browsers.
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[source,erlang]
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----
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websocket_init(State) ->
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{ok, State, hibernate}.
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websocket_handle(_Frame, State) ->
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{ok, State, hibernate}.
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websocket_info(_Info, State) ->
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{reply, {text, <<"Hello!">>}, State, hibernate}.
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----
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It is highly recommended to write your handlers with
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hibernate enabled, as this allows to greatly reduce the
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memory usage. Do note however that an increase in the
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CPU usage or latency can be observed instead, in particular
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for the more busy connections.
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=== Closing the connection
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The connection can be closed at any time, either by telling
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Cowboy to stop it or by sending a close frame.
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To tell Cowboy to close the connection, use a stop tuple:
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[source,erlang]
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----
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websocket_info(_Info, State) ->
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{stop, State}.
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----
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Sending a `close` frame will immediately initiate the closing
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of the Websocket connection. Note that when sending a list of
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frames that include a close frame, any frame found after the
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close frame will not be sent.
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