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Before this commit we had an issue where configuring a Websocket connection was simply not possible without doing magic, adding callbacks or extra return values. The init/2 function only allowed setting hibernate and timeout options. After this commit, when switching to a different type of handler you can either return {module, Req, State} or {module, Req, State, Opts} where Opts is any value (as far as the sub protocol interface is concerned) and is ultimately checked by the custom handlers. A large protocol like Websocket would accept only a map there, with many different options, while a small interface like loop handlers would allow passing hibernate and nothing else. For Websocket, hibernate must be set from the websocket_init/1 callback, because init/2 executes in a separate process. Sub protocols now have two callbacks: one with the Opts value, one without. The loop handler code was largely reworked and simplified. It does not need to manage a timeout or read from the socket anymore, it's the job of the protocol code. A lot of unnecessary stuff was therefore removed. Websocket compression must now be enabled from the handler options instead of per listener. This means that a project can have two separate Websocket handlers with different options. Compression is still disabled by default, and the idle_timeout value was changed from inifnity to 60000 (60 seconds), as that's safer and is also a good value for mobile devices.
80 lines
2.1 KiB
Text
80 lines
2.1 KiB
Text
= cowboy_loop(3)
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== Name
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cowboy_loop - Loop handlers
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== Description
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The module `cowboy_loop` defines a callback interface for
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long running HTTP connections.
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You should switch to this behavior for long polling,
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server-sent events and similar long-running requests.
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There are generally two usage patterns:
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* Loop until receiving a specific message, then send
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a response and stop execution (for example long polling);
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* Or initiate a response in `init/2` and stream the
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body in `info/3` as necessary (for example server-sent events).
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== Callbacks
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Loop handlers implement the following interface:
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[source,erlang]
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----
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init(Req, State)
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-> {cowboy_loop, Req, State}
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| {cowboy_loop, Req, State, hibernate}
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info(Info, Req, State)
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-> {ok, Req, State}
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| {ok, Req, State, hibernate}
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| {stop, Req, State}
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terminate(Reason, Req, State) -> ok %% optional
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Req :: cowboy_req:req()
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State :: any()
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Info :: any()
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Reason :: stop
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| {crash, error | exit | throw, any()}
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----
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The `init/2` callback is common to all handlers. To switch
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to the loop behavior, it must return `cowboy_loop` as the
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first element of the tuple.
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The `info/3` callback will be called for every Erlang message
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received. It may choose to continue the receive loop or stop
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it.
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The optional `terminate/3` callback will ultimately be called
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with the reason for the termination of the handler.
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Cowboy will terminate the process right after this. There
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is no need to perform any cleanup in this callback.
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The following terminate reasons are defined for loop handlers:
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stop::
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The handler requested to close the connection by returning
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a `stop` tuple.
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{crash, Class, Reason}::
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A crash occurred in the handler. `Class` and `Reason` can be
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used to obtain more information about the crash. The function
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`erlang:get_stacktrace/0` can also be called to obtain the
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stacktrace of the process when the crash occurred.
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== Changelog
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* *2.0*: Loop handlers no longer need to handle overflow/timeouts.
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* *1.0*: Behavior introduced.
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== See also
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link:man:cowboy(7)[cowboy(7)],
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link:man:cowboy_handler(3)[cowboy_handler(3)]
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