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This change simplifies a little more the sub protocols mechanism. Aliases have been removed. The renaming of loop handlers as long polling handlers has been reverted. Plain HTTP handlers now simply do their work in the init/2 callback. There is no specific code for them. Loop handlers now follow the same return value as Websocket, they use ok to continue and shutdown to stop. Terminate reasons for all handler types have been documented. The terminate callback is now appropriately called in all cases (or should be). Behaviors for all handler types have been moved in the module that implement them. This means that cowboy_handler replaces the cowboy_http_handler behavior, and similarly cowboy_loop replaces cowboy_loop_handler, cowboy_websocket replaces cowboy_websocket_handler. Finally cowboy_rest now has the start of a behavior in it and will have the full list of optional callbacks defined once Erlang 18.0 gets released. The guide has been reorganized and should be easier to follow.
187 lines
5.8 KiB
Text
187 lines
5.8 KiB
Text
::: Handling Websocket connections
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A special handler is required for handling Websocket connections.
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Websocket handlers allow you to initialize the connection,
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handle incoming frames from the socket, handle incoming Erlang
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messages and then clean up on termination.
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Websocket handlers essentially act as a bridge between the client
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and the Erlang system. They will typically do little more than
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socket communication and decoding/encoding of frames.
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:: Initialization
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First, the `init/2` callback is called. This callback is common
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to all handlers. To establish a Websocket connection, this function
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must return a `ws` tuple.
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``` erlang
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init(Req, Opts) ->
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{cowboy_websocket, Req, Opts}.
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```
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Upon receiving this tuple, Cowboy will switch to the code
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that handles Websocket connections and perform the handshake
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immediately.
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If the sec-websocket-protocol header was sent with the request
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for establishing a Websocket connection, then the Websocket
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handler *must* select one of these subprotocol and send it
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back to the client, otherwise the client might decide to close
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the connection, assuming no correct subprotocol was found.
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``` erlang
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init(Req, _Opts) ->
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case cowboy_req:parse_header(<<"sec-websocket-protocol">>, Req) of
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undefined ->
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{ok, Req, #state{}};
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Subprotocols ->
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case lists:keymember(<<"mychat2">>, 1, Subprotocols) of
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true ->
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Req2 = cowboy_req:set_resp_header(<<"sec-websocket-protocol">>,
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<<"mychat2">>, Req),
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{ok, Req2, #state{}};
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false ->
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{shutdown, Req, undefined}
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end
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end.
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```
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It is not recommended to wait too long inside the `init/2`
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function. Any extra initialization may be done after returning by
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sending yourself a message before doing anything. Any message sent
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to `self()` from `init/2` is guaranteed to arrive before
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any frames from the client.
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It is also very easy to ensure that this message arrives before
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any message from other processes by sending it before registering
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or enabling timers.
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``` erlang
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init(Req, _Opts) ->
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self() ! post_init,
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%% Register process here...
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{cowboy_websocket, Req, #state{}}.
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websocket_info(post_init, Req, State) ->
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%% Perform post_init initialization here...
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{ok, Req, State}.
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```
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:: Handling frames from the client
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Cowboy will call `websocket_handle/3` whenever a text, binary,
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ping or pong frame arrives from the client. Note that in the
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case of ping and pong frames, no action is expected as Cowboy
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automatically replies to ping frames.
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The handler can decide to send frames to the socket, shutdown
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or just continue without sending anything.
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The following snippet echoes back any text frame received and
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ignores all others.
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``` erlang
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websocket_handle(Frame = {text, _}, Req, State) ->
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{reply, Frame, Req, State};
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websocket_handle(_Frame, Req, State) ->
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{ok, Req, State}.
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```
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:: Handling Erlang messages
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Cowboy will call `websocket_info/3` whenever an Erlang message
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arrives.
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The handler can decide to send frames to the socket, shutdown
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or just continue without sending anything.
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The following snippet forwards any `log` message to the socket
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and ignores all others.
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``` erlang
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websocket_info({log, Text}, Req, State) ->
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{reply, {text, Text}, Req, State};
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websocket_info(_Info, Req, State) ->
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{ok, Req, State}.
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```
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:: Sending frames to the socket
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Cowboy allows sending either a single frame or a list of
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frames to the socket. Any frame can be sent: text, binary, ping,
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pong or close frames.
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The following example sends three frames using a single `reply`
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tuple.
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``` erlang
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websocket_info(hello_world, Req, State) ->
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{reply, [
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{text, "Hello"},
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{text, <<"world!">>},
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{binary, <<0:8000>>}
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], Req, State};
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%% More websocket_info/3 clauses here...
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```
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Note that the payload for text and binary frames is of type
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`iodata()`, meaning it can be either a `binary()` or an
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`iolist()`.
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Sending a `close` frame will immediately initiate the closing
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of the Websocket connection. Be aware that any additional
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frames sent by the client or any Erlang messages waiting to
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be received will not be processed. Also note that when replying
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a list of frames that includes close, any frame found after the
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close frame will not be sent.
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:: Ping and timeout
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The biggest performance improvement you can do when dealing
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with a huge number of Websocket connections is to reduce the
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number of timers that are started on the server. A common use
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of timers when dealing with connections is for sending a ping
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every once in a while. This should be done exclusively on the
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client side. Indeed, a server handling one million Websocket
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connections will perform a lot better when it doesn't have to
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handle one million extra timers too!
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Cowboy will automatically respond to ping frames sent by the
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client. It will still forward the frame to the handler for
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informative purpose, but no further action is required.
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Cowboy can be configured to automatically close the Websocket
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connection when no data arrives on the socket. It is highly
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recommended to configure a timeout for it, as otherwise you
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may end up with zombie "half-connected" sockets that may
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leave the process alive forever.
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A good timeout value is 60 seconds.
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``` erlang
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init(Req, _Opts) ->
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{cowboy_websocket, Req, #state{}, 60000}.
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```
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This value cannot be changed once it is set. It defaults to
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`infinity`.
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:: Hibernate
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Most tuples returned from handler callbacks can include an
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extra value `hibernate`. After doing any necessary operations
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following the return of the callback, Cowboy will hibernate
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the process.
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It is highly recommended to hibernate processes that do not
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handle much traffic. It is a good idea to hibernate all
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connections by default and investigate only when you start
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noticing increased CPU usage.
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:: Supporting older browsers
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Unfortunately Websocket is a relatively recent technology,
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which means that not all browsers support it. A library like
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^"Bullet^https://github.com/extend/bullet^ can be used to
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emulate Websocket connections on older browsers.
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