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Partial update of the user guide

I will do more breaking changes before documenting more.
This commit is contained in:
Loïc Hoguin 2016-05-24 14:50:27 +02:00
parent 25912dfc05
commit b5a40256dd
9 changed files with 199 additions and 273 deletions

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@ -3,6 +3,11 @@
= Cowboy User Guide
// REST: where should i handle bindings? init, probably. qs? in media type functions
// REST: explain how a module per media type is good; module may be shared between client/server
// @todo Put the list of RFCs and other documents supported somewhere.
= Rationale
include::modern_web.asciidoc[The modern Web]
@ -15,25 +20,31 @@ include::introduction.asciidoc[Introduction]
include::getting_started.asciidoc[Getting started]
include::overview.asciidoc[Request overview]
include::erlang_beginners.asciidoc[Erlang for beginners]
// NEW! Flow diagram here
// MERGE include::overview.asciidoc[Request overview]
include::flow_diagram.asciidoc[Flow diagram]
= Configuration
include::routing.asciidoc[routing]
include::listeners.asciidoc[Listeners]
include::streams.asciidoc[Streams]
include::routing.asciidoc[Routing]
include::constraints.asciidoc[Constraints]
include::static_files.asciidoc[Static files]
= Request and response
= Handlers
include::handlers.asciidoc[Handlers]
include::loop_handlers.asciidoc[Loop handlers]
include::req.asciidoc[The Req object]
include::static_files.asciidoc[Static files]
= Request and response
include::req.asciidoc[Request details]
include::req_body.asciidoc[Reading the request body]
@ -61,12 +72,15 @@ include::ws_handlers.asciidoc[Handling Websocket connections]
= Internals
// TODO: shouldn't be needed anymore?
include::architecture.asciidoc[Architecture]
// TODO: Move into Common scenarios or something; switch to streams
include::broken_clients.asciidoc[Dealing with broken clients]
include::middlewares.asciidoc[Middlewares]
include::sub_protocols.asciidoc[Sub protocols]
// TODO: they're gone
include::hooks.asciidoc[Hooks]

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@ -1,36 +0,0 @@
[[erlang_beginners]]
== Erlang for beginners
Chances are you are interested in using Cowboy, but have
no idea how to write an Erlang program. Fear not! This
chapter will help you get started.
We recommend two books for beginners. You should read them
both at some point, as they cover Erlang from two entirely
different perspectives.
=== Learn You Some Erlang for Great Good!
The quickest way to get started with Erlang is by reading
a book with the funny name of http://learnyousomeerlang.com[LYSE],
as we affectionately call it.
It will get right into the syntax and quickly answer the questions
a beginner would ask themselves, all the while showing funny
pictures and making insightful jokes.
You can read an early version of the book online for free,
but you really should buy the much more refined paper and
ebook versions.
=== Programming Erlang
After writing some code, you will probably want to understand
the very concepts that make Erlang what it is today. These
are best explained by Joe Armstrong, the godfather of Erlang,
in his book http://pragprog.com/book/jaerlang2/programming-erlang[Programming Erlang].
Instead of going into every single details of the language,
Joe focuses on the central concepts behind Erlang, and shows
you how they can be used to write a variety of different
applications.

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@ -1,6 +1,10 @@
[[erlang_web]]
== Erlang and the Web
Erlang is the ideal platform for writing Web applications.
Its features are a perfect match for the requirements of
modern Web applications.
=== The Web is concurrent
When you access a website there is little concurrency
@ -130,7 +134,7 @@ their applications to be always available and if it's having
too many issues they just move on.
Despite this, when developers choose a product to use for building
web applications, their only concern seem to be "Is it fast?",
web applications, their only concern seems to be "Is it fast?",
and they look around for synthetic benchmarks showing which one
is the fastest at sending "Hello world" with only a handful
concurrent connections. Web benchmarks haven't been representative
@ -146,15 +150,15 @@ Erlang is built for fault tolerance. When writing code in any other
language, you have to check all the return values and act accordingly
to avoid any unforeseen issues. If you're lucky, you won't miss
anything important. When writing Erlang code, you can just check
the success condition and ignore all errors. If an error happen,
the success condition and ignore all errors. If an error happens,
the Erlang process crashes and is then restarted by a special
process called a supervisor.
The Erlang developer thus has no need to fear about unhandled
Erlang developers thus have no need to fear unhandled
errors, and can focus on handling only the errors that should
give some feedback to the user and let the system take care of
the rest. This also has the advantage of allowing him to write
a lot less code, and letting him sleep at night.
the rest. This also has the advantage of allowing them to write
a lot less code, and let them sleep at night.
Erlang's fault tolerance oriented design is the first piece of
what makes it the best choice for the omnipresent, always available
@ -168,9 +172,38 @@ down, or even a data center entirely.
Fault tolerance and distribution are important today, and will be
vital in the future of the Web. Erlang is ready.
=== Erlang is the ideal platform for the Web
=== Learn Erlang
Erlang provides all the important features that the Web requires
or will require in the near future. Erlang is a perfect match
for the Web, and it only makes sense to use it to build web
applications.
If you are new to Erlang, you may want to grab a book or
two to get started. Those are my recommendations as the
author of Cowboy.
==== The Erlanger Playbook
The Erlanger Playbook is an ebook I am currently writing,
which covers a number of different topics from code to
documentation to testing Erlang applications. It also has
an Erlang section where it covers directly the building
blocks and patterns, rather than details like the syntax.
You can most likely read it as a complete beginner, but
you will need a companion book to make the most of it.
Buy it from the http://ninenines.eu[Nine Nines website].
==== Programming Erlang
This book is from one of the creator of Erlang, Joe
Armstrong. It provides a very good explanation of what
Erlang is and why it is so. It serves as a very good
introduction to the language and platform.
The book is http://pragprog.com/book/jaerlang2/programming-erlang[Programming Erlang],
and it also features a chapter on Cowboy.
==== Learn You Some Erlang for Great Good!
http://learnyousomeerlang.com[LYSE] is a much more complete
book covering many aspects of Erlang, while also providing
stories and humor. Be warned: it's pretty verbose. It comes
with a free online version and a more refined paper and
ebook version.

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@ -13,11 +13,14 @@ Cowboy, writing your first application and generating your first
release. At the end of this chapter you should know everything
you need to push your first Cowboy application to production.
=== Bootstrap
=== Prerequisites
We are going to use the https://github.com/ninenines/erlang.mk[Erlang.mk]
build system. It also offers bootstrap features allowing us to
quickly get started without having to deal with minute details.
build system. If you are using Windows, please check the
http://erlang.mk/guide/installation.html[Installation instructions]
to get your environment setup before you continue.
=== Bootstrap
First, let's create the directory for our application.
@ -29,7 +32,7 @@ Then we need to download Erlang.mk. Either use the following
command or download it manually.
[source,bash]
$ wget https://raw.githubusercontent.com/ninenines/erlang.mk/master/erlang.mk
$ wget https://erlang.mk/erlang.mk
We can now bootstrap our application. Since we are going to generate
a release, we will also bootstrap it at the same time.
@ -58,9 +61,8 @@ handler.
=== Cowboy setup
Modifying the 'Makefile' allows the build system to know it needs to
fetch and compile Cowboy. To do that we simply need to add two lines
to our Makefile to make it look like this:
We will modify the 'Makefile' to tell the build system it needs to
fetch and compile Cowboy:
[source,make]
----
@ -79,10 +81,9 @@ listen for connections.
=== Listening for connections
We will do this when our application starts. It's a two step process.
First we need to define and compile the dispatch list, a list of
routes that Cowboy will use to map requests to handler modules.
Then we tell Cowboy to listen for connections.
First we define the routes that Cowboy will use to map requests
to handler modules, and then we start the listener. This is best
done at application startup.
Open the 'src/hello_erlang_app.erl' file and add the necessary
code to the `start/2` function to make it look like this:
@ -93,19 +94,19 @@ start(_Type, _Args) ->
Dispatch = cowboy_router:compile([
{'_', [{"/", hello_handler, []}]}
]),
{ok, _} = cowboy:start_http(my_http_listener, 100, [{port, 8080}],
[{env, [{dispatch, Dispatch}]}]
{ok, _} = cowboy:start_clear(my_http_listener, 100,
[{port, 8080}],
#{env => #{dispatch => Dispatch}}
),
hello_erlang_sup:start_link().
----
The dispatch list is explained in great details in the
xref:routing[Routing] chapter. For this tutorial we map the
path `/` to the handler module `hello_handler`. This module
doesn't exist yet, we still have to write it.
Routes are explained in details in the xref:routing[Routing]
chapter. For this tutorial we map the path `/` to the handler
module `hello_handler`. This module doesn't exist yet.
If you build and start the release, then open http://localhost:8080
in your browser, you will get an error because the module is missing.
Build and start the release, then open http://localhost:8080
in your browser. You will get an error because the module is missing.
Any other URL, like http://localhost:8080/test, will result in a
404 error.
@ -115,26 +116,26 @@ Cowboy features different kinds of handlers, including REST
and Websocket handlers. For this tutorial we will use a plain
HTTP handler.
First, let's generate a handler from a template.
Generate a handler from a template:
[source,bash]
$ make new t=cowboy_http n=hello_handler
You can then open the 'src/hello_handler.erl' file and modify
Then, open the 'src/hello_handler.erl' file and modify
the `init/2` function like this to send a reply.
[source,erlang]
----
init(Req, Opts) ->
Req2 = cowboy_req:reply(200,
[{<<"content-type">>, <<"text/plain">>}],
init(Req, State) ->
cowboy_req:reply(200,
#{<<"content-type">> => <<"text/plain">>},
<<"Hello Erlang!">>,
Req),
{ok, Req2, Opts}.
{ok, Req, State}.
----
What the above code does is send a `200 OK` reply, with the
`content-type` header set to `text/plain` and the response
Content-type header set to `text/plain` and the response
body set to `Hello Erlang!`.
If you run the release and open http://localhost:8080

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@ -28,18 +28,16 @@ We need to use the Req object for sending a reply.
[source,erlang]
----
init(Req, _Opts) ->
Req2 = cowboy_req:reply(200, [
init(Req, State) ->
cowboy_req:reply(200, [
{<<"content-type">>, <<"text/plain">>}
], <<"Hello World!">>, Req),
{ok, Req2, #state{}}.
{ok, Req, State}.
----
As you can see we return a 3-tuple. `ok` means that the
handler ran successfully. The Req object is returned as
it may have been modified as is the case here: replying
returns a modified Req object that you need to return
back to Cowboy for proper operations.
handler ran successfully. Note that Cowboy will immediately
send a response when `cowboy:reply/4` is called.
The last value of the tuple is a state that will be used
in every subsequent callbacks to this handler. Plain HTTP
@ -94,12 +92,8 @@ This callback is strictly reserved for any required cleanup.
You cannot send a response from this function. There is no
other return value.
If you used the process dictionary, timers, monitors or may
be receiving messages, then you can use this function to clean
them up, as Cowboy might reuse the process for the next
keep-alive request.
This callback is optional because it is rarely necessary.
Cleanup should be done in separate processes directly (by
monitoring the handler process to detect when it exits).
Note that while this function may be called in a Websocket
handler, it is generally not useful to do any clean up as
the process terminates immediately after calling this callback
when using Websocket.
Cowboy does not reuse processes for different requests.

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@ -3,9 +3,13 @@
Cowboy is a small, fast and modular HTTP server written in Erlang.
Cowboy aims to provide a complete HTTP stack, including its derivatives
Websocket and REST. Cowboy currently supports HTTP/1.0, HTTP/1.1, HTTP/2,
Websocket (all implemented drafts + standard) and Webmachine-based REST.
Cowboy aims to provide a complete xref:modern_web[modern Web stack].
This includes HTTP/1.1, HTTP/2, Websocket, Server-Sent Events and
Webmachine-based REST.
Cowboy comes with functions for introspection and tracing, enabling
developers to know precisely what is happening at any time. Its modular
design also easily enable developers to add instrumentation.
Cowboy is a high quality project. It has a small code base, is very
efficient (both in latency and memory use) and can easily be embedded
@ -13,7 +17,7 @@ in another application.
Cowboy is clean Erlang code. It includes hundreds of tests and its code
is fully compliant with the Dialyzer. It is also well documented and
features both a Function Reference and a User Guide.
features a Function Reference, a User Guide and numerous Tutorials.
=== Prerequisites
@ -24,21 +28,14 @@ will be detailed throughout the guide.
=== Supported platforms
Cowboy is tested and supported on Linux.
Cowboy is tested and supported on Linux, FreeBSD, Windows and OSX.
Cowboy has been reported to work on other platforms, but we make no
guarantee that the experience will be safe and smooth. You are advised
to perform the necessary testing and security audits prior to deploying
on other platforms.
Cowboy is developed for Erlang/OTP 17.0, 17.1.2 and 17.3. By the time
this branch gets released the target version will probably be 18.0 and
above.
Cowboy may be compiled on other Erlang versions with small source code
modifications but there is no guarantee that it will work as expected.
Cowboy uses the maps data type which was introduced in Erlang 17.0.
Cowboy is developed for Erlang/OTP 18.0 and newer.
=== Versioning

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@ -1,6 +1,8 @@
[[loop_handlers]]
== Loop handlers
// @todo This description needs to be updated.
Loop handlers are a special kind of HTTP handlers used when the
response can not be sent right away. The handler enters instead
a receive loop waiting for the right message before it can send
@ -64,8 +66,8 @@ message otherwise.
[source,erlang]
----
info({reply, Body}, Req, State) ->
Req2 = cowboy_req:reply(200, [], Body, Req),
{stop, Req2, State};
cowboy_req:reply(200, [], Body, Req),
{stop, Req, State};
info(_Msg, Req, State) ->
{ok, Req, State, hibernate}.
----

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@ -1,164 +1,58 @@
[[modern_web]]
== The modern Web
Let's take a look at various technologies from the beginnings
of the Web up to this day, and get a preview of what's
coming next.
// @todo Link to related xrefs.
Cowboy is compatible with all the technology cited in this
chapter except of course HTTP/2.0 which has no implementation
in the wild at the time of writing.
Cowboy is a server for the modern Web. This chapter explains
what it means and details all the standards involved.
=== The prehistoric Web
Cowboy supports all the standards listed in this document.
HTTP was initially created to serve HTML pages and only
had the GET method for retrieving them. This initial
version is documented and is sometimes called HTTP/0.9.
HTTP/1.0 defined the GET, HEAD and POST methods, and
was able to send data with POST requests.
=== HTTP/2
HTTP/1.0 works in a very simple way. A TCP connection
is first established to the server. Then a request is
sent. Then the server sends a response back and closes
the connection.
HTTP/2 is the most efficient protocol for consuming Web
services. It enables clients to keep a connection open
for long periods of time; to send requests concurrently;
to reduce the size of requests through HTTP headers
compression; and more. The protocol is binary, greatly
reducing the resources needed to parse it.
Suffice to say, HTTP/1.0 is not very efficient. Opening
a TCP connection takes some time, and pages containing
many assets load much slower than they could because of
this.
HTTP/2 also enables the server to push messages to the
client. This can be used for various purposes, including
the sending of related resources before the client requests
them, in an effort to reduce latency. This can also be used
to enable bidirectional communication.
Most improvements done in recent years focused on reducing
this load time and reducing the latency of the requests.
Cowboy provides transparent support for HTTP/2. Clients
that know it can use it; others fall back to HTTP/1.1
automatically.
HTTP/2 is compatible with the HTTP/1.1 semantics.
HTTP/2 is defined by RFC 7540 and RFC 7541.
=== HTTP/1.1
HTTP/1.1 quickly followed and added a keep-alive mechanism
to allow using the same connection for many requests, as
well as streaming capabilities, allowing an endpoint to send
a body in well defined chunks.
HTTP/1.1 is the previous version of the HTTP protocol.
The protocol itself is text-based and suffers from numerous
issues and limitations. In particular it is not possible
to execute requests concurrently (though pipelining is
sometimes possible), and it's also sometimes difficult
to detect that a client disconnected.
HTTP/1.1 defines the OPTIONS, GET, HEAD, POST, PUT, DELETE,
TRACE and CONNECT methods. The PATCH method was added in more
recent years. It also improves the caching capabilities with
the introduction of many headers.
HTTP/1.1 does provide very good semantics for interacting
with Web services. It defines the standard methods, headers
and status codes used by HTTP/1.1 and HTTP/2 clients and
servers.
HTTP/1.1 still works like HTTP/1.0 does, except the connection
can be kept alive for subsequent requests. This however allows
clients to perform what is called as pipelining: sending many
requests in a row, and then processing the responses which will
be received in the same order as the requests.
HTTP/1.1 also defines compatibility with an older version
of the protocol, HTTP/1.0, which was never really standardized
across implementations.
=== REST
The design of HTTP/1.1 was influenced by the REST architectural
style. REST, or REpresentational State Transfer, is a style of
architecture for loosely connected distributed systems.
REST defines constraints that systems must obey to in order to
be RESTful. A system which doesn't follow all the constraints
cannot be considered RESTful.
REST is a client-server architecture with a clean separation
of concerns between the client and the server. They communicate
by referencing resources. Resources can be identified, but
also manipulated. A resource representation has a media type
and information about whether it can be cached and how. Hypermedia
determines how resources are related and how they can be used.
REST is also stateless. All requests contain the complete
information necessary to perform the action.
HTTP/1.1 defines all the methods, headers and semantics required
to implement RESTful systems.
REST is most often used when designing web application APIs
which are generally meant to be used by executable code directly.
=== XmlHttpRequest
Also know as AJAX, this technology allows Javascript code running
on a web page to perform asynchronous requests to the server.
This is what started the move from static websites to dynamic
web applications.
XmlHttpRequest still performs HTTP requests under the hood,
and then waits for a response, but the Javascript code can
continue to run until the response arrives. It will then receive
the response through a callback previously defined.
This is of course still requests initiated by the client,
the server still had no way of pushing data to the client
on its own, so new technology appeared to allow that.
=== Long-polling
Polling was a technique used to overcome the fact that the server
cannot push data directly to the client. Therefore the client had
to repeatedly create a connection, make a request, get a response,
then try again a few seconds later. This is overly expensive and
adds an additional delay before the client receives the data.
Polling was necessary to implement message queues and other
similar mechanisms, where a user must be informed of something
when it happens, rather than when he refreshes the page next.
A typical example would be a chat application.
Long-polling was created to reduce the server load by creating
less connections, but also to improve latency by getting the
response back to the client as soon as it becomes available
on the server.
Long-polling works in a similar manner to polling, except the
request will not get a response immediately. Instead the server
leaves it open until it has a response to send. After getting
the response, the client creates a new request and gets back
to waiting.
You probably guessed by now that long-polling is a hack, and
like most hacks it can suffer from unforeseen issues, in this
case it doesn't always play well with proxies.
=== HTML5
HTML5 is, of course, the HTML version after HTML4. But HTML5
emerged to solve a specific problem: dynamic web applications.
HTML was initially created to write web pages which compose
a website. But soon people and companies wanted to use HTML
to write more and more complex websites, eventually known as
web applications. They are for example your news reader, your
email client in the browser, or your video streaming website.
Because HTML wasn't enough, they started using proprietary
solutions, often implemented using plug-ins. This wasn't
perfect of course, but worked well enough for most people.
However, the needs for a standard solution eventually became
apparent. The browser needed to be able to play media natively.
It needed to be able to draw anything. It needed an efficient
way of streaming events to the server, but also receiving
events from the server.
The solution went on to become HTML5. At the time of writing
it is being standardized.
=== EventSource
EventSource, sometimes also called Server-Sent Events, is a
technology allowing servers to push data to HTML5 applications.
EventSource is one-way communication channel from the server
to the client. The client has no means to talk to the server
other than by using HTTP requests.
It consists of a Javascript object allowing setting up an
EventSource connection to the server, and a very small protocol
for sending events to the client on top of the HTTP/1.1
connection.
EventSource is a lightweight solution that only works for
UTF-8 encoded text data. Binary data and text data encoded
differently are not allowed by the protocol. A heavier but
more generic approach can be found in Websocket.
The core of HTTP/1.1 is defined by RFC 7230, RFC 7231,
RFC 7232, RFC 7233, RFC 7234 and RFC 7235. Numerous RFCs
and other specifications exist defining additional HTTP
methods, status codes, headers or semantics.
=== Websocket
@ -180,21 +74,48 @@ A Websocket connection can be used to transfer any kind of data,
small or big, text or binary. Because of this Websocket is
sometimes used for communication between systems.
=== HTTP/2
Websocket messages have no semantics on their own. Websocket
is closer to TCP in that aspect, and requires you to design
and implement your own protocol on top of it; or adapt an
existing protocol to Websocket.
HTTP/2 is an attempt to reduce page loading time by opening a
single connection per server, keeping it open for subsequent
requests, and also by compressing the HTTP headers to reduce
the size of requests.
The Websocket protocol is defined by RFC 6455.
HTTP/2 is compatible with HTTP/1.1 semantics, and is actually
just a different way of performing HTTP requests and responses,
by using binary frames instead of a text-based protocol.
HTTP/2 also allows the server to send extra responses following
a request. This is meant to allow sending the resources
associated with the request before the client requests them,
saving latency when loading websites.
=== Long-lived requests
Browsers make use of TLS Application-Layer Protocol Negotiation
extension to upgrade to an HTTP/2 connection seamlessly if the
server supports it.
Cowboy provides an interface that can be used to support
long-polling or to stream large amounts of data reliably,
including using Server-Sent Events.
Long-polling is a mechanism in which the client performs
a request which may not be immediately answered by the
server. It allows clients to request resources that may
not currently exist, but are expected to be created soon,
and which will be returned as soon as they are.
Long-polling is essentially a hack, but it is widely used
to overcome limitations on older clients and servers.
Server-Sent Events is a small protocol defined as a media
type, `text/event-stream`, along with a new HTTP header,
`Last-Event-ID`. It is defined in the EventSource W3C
specification.
Cowboy provides an interface known as loop handlers that
facilitates the implementation of long-polling or stream
mechanisms. It works regardless of the underlying protocol.
=== REST
REST, or REpresentational State Transfer, is a style of
architecture for loosely connected distributed systems.
It can easily be implemented on top of HTTP.
REST is essentially a set of constraints to be followed.
Many of these constraints are purely architectural and
solved by simply using HTTP. Some constraints must be
explicitly followed by the developer.
Cowboy provides an interface known as REST handlers that
simplifies the implementation of a REST API on top of
the HTTP protocol.

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@ -203,9 +203,9 @@ Dispatch = cowboy_router:compile([
{'_', [{'_', my_handler, []}]}
]),
%% Name, NbAcceptors, TransOpts, ProtoOpts
cowboy:start_http(my_http_listener, 100,
cowboy:start_clear(my_http_listener, 100,
[{port, 8080}],
[{env, [{dispatch, Dispatch}]}]
#{env => #{dispatch => Dispatch}}
).
----