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Add a REST principles chapter to the guide
This is a complex subject so hopefully I did not introduce errors while trying to explain it.
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guide/rest_principles.md
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guide/rest_principles.md
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REST principles
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===============
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This chapter will attempt to define the concepts behind REST
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and explain what makes a service RESTful.
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REST is often confused with performing a distinct operation
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depending on the HTTP method, while using more than the GET
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and POST methods. That's highly misguided at best.
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We will first attempt to define REST and will look at what
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it means in the context of HTTP and the Web.
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For a more in-depth explanation of REST, you can read
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[Roy T. Fielding's dissertation](http://www.ics.uci.edu/~fielding/pubs/dissertation/top.htm)
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as it does a great job explaining where it comes from and
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what it achieves.
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REST architecture
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-----------------
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REST is a *client-server* architecture. The client and the server
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both have a different set of concerns. The client cares about how
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it will display information to the user. The server cares about
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how to store that information and how to make it available to
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users efficiently. This separation of concerns allows both the
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client and the server to evolve independently as it only requires
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that the interface stays the same.
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REST is *stateless*. That means the communication between the
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client and the server always contains all the information needed
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to perform the request. There is no session state in the server,
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it is kept entirely on the client's side. If access to a resource
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requires authentication, then the client needs to authenticate
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itself with every request.
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REST is *cacheable*. The client, the server and any intermediary
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components can all cache resources in order to improve performance.
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REST provides a *uniform interface* between components. This
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simplifies the architecture, as all components follow the same
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rules to speak to one another. It also makes it easier to understand
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the interactions between the different components of the system.
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A number of constraints are required to achieve this. They are
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covered in the rest of the chapter.
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REST is a *layered system*. Individual components cannot see
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beyond the immediate layer with which they are interacting. This
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means that a client connecting to an intermediate component, like
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a proxy, has no knowledge of what lies beyond. This allows
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components to be independent and thus easily replaceable or
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extendable.
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REST optionally provides *code on demand*. Code may be downloaded
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to extend client functionality. This is optional however because
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the client may not be able to download or run this code, and so
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a REST component cannot rely on it being executed.
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Resources and resource identifiers
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----------------------------------
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A resource is an abstract concept. In a REST system, any information
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that can be named can be a resource. This includes documents, images,
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a collection of resources and any other information. Any information
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that can be the target of an hypertext link can be a resource.
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A resource is a conceptual mapping to a set of entities. The set of
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entities evolves over time; a resource doesn't. For example a resource
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can map to "users who have logged in this past month" and another
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to "all users". At some point in time they may map to the same set of
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entities, because all users logged in this past month. But they are
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still different resources. Similarly, if nobody logged in recently,
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then the first resource may map to the empty set. This resource exists
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regardless of the information it maps to.
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Resources are identified by uniform resource identifiers, also known
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as URIs. Sometimes internationalized resource identifiers, or IRIs,
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may also be used, but these can be directly translated into a URI.
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In practice we will identify two kinds of resources. Individual
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resources map to a set of one element, for example "user Joe".
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Collection of resources map to a set of 0 to N elements,
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for example "all users".
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Resource representations
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------------------------
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The representation of a resource is a sequence of bytes associated
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with metadata.
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The metadata comes as a list of key-value pairs, where the name is
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corresponds to a standard that defines the value's structure and
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semantics. In HTTP the metadata comes in the form of HTTP headers
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which are well defined by the HTTP standard. Metadata includes
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representation metadata, resource metadata and control data.
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The representation metadata gives additional information about
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the representation, such as its media type, the last date of
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modification, or even an Etag.
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Resource metadata could be link to related resources or
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information about additional representations of the resource.
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Control data allows parameterizing the request or response.
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For example, we may only want the representation returned if
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it is more recent than the one we have in cache. Similarly,
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we may want to instruct the client about how it should cache
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the representation. This isn't restricted to caching. We may
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for example want to store a new representation of a resource
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only if it wasn't modified since we first retrieved it.
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The data format of a representation is also known as the media
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type. Some media types are intended for direct rendering to the
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user, while others are intended for automated processing. The
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media type is a key component of the REST architecture.
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Self-descriptive messages
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-------------------------
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Messages must be self-descriptive. That means that the data
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format of a representation must always come with its media
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type (and similarly requesting a resource involves choosing
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the media type of the representation returned). If you are
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sending HTML, then you must say it is HTML by sending the
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media type with the representation. In HTTP this is done
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using the content-type header.
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The media type is often an IANA registered media type, like
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`text/html` or `image/png`, but does not need to be. Exactly
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two things are important for respecting this constraint: that
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the media type is well specified, and that the sender and
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recipient agree about what the media type refers to.
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This means that you can create your own media types, like
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`application/x-mine`, and that as long as you write the
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specifications for it and that both endpoints agree about
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it then the constraint is respected.
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Hypermedia as the engine of application state
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---------------------------------------------
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The last constraint is generally where services that claim
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to be RESTful fail. Interactions with a server must be
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entirely driven by hypermedia. The client does not need
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any prior knowledge of the service in order to use it,
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other than an entry point and of course basic understanding
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of the media type of the representations, at the very least
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enough to find and identify hyperlinks and link relations.
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To give a simple example, if your service only works with
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the `application/json` media type then this constraint
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cannot be respected (as there are no concept of links in
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JSON) and thus your service isn't RESTful. This is the case
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for the majority of self-proclaimed REST services.
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On the other hand if you create a JSON based media type
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that has a concept of links and link relations, then
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your service might be RESTful.
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Respecting this constraint means that the entirety of the
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service becomes self-discoverable, not only the resources
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in it, but also the operations you can perform on it. This
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makes clients very thin as there is no need to implement
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anything specific to the service to operate on it.
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@ -28,15 +28,11 @@ Static files
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------------
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* [Static handler](static_handlers.md)
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* Distributed CDN solutions
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* Efficiently serving files
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REST
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----
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* REST principles
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* Media types explained
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* HTTP caching
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* [REST principles](rest_principles.md)
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* [Handling REST requests](rest_handlers.md)
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* HEAD/GET requests flowchart
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* POST/PUT/PATCH requests flowchart
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