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doc/src/guide/ws_handlers.asciidoc
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196
doc/src/guide/ws_handlers.asciidoc
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[[ws_handlers]]
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== Handling Websocket connections
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A special handler is required for handling Websocket connections.
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Websocket handlers allow you to initialize the connection,
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handle incoming frames from the socket, handle incoming Erlang
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messages and then clean up on termination.
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Websocket handlers essentially act as a bridge between the client
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and the Erlang system. They will typically do little more than
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socket communication and decoding/encoding of frames.
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=== Initialization
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First, the `init/2` callback is called. This callback is common
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to all handlers. To establish a Websocket connection, this function
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must return a `ws` tuple.
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[source,erlang]
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----
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init(Req, _Opts) ->
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{cowboy_websocket, Req, #state{}}.
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----
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Upon receiving this tuple, Cowboy will switch to the code
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that handles Websocket connections and perform the handshake
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immediately.
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If the sec-websocket-protocol header was sent with the request
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for establishing a Websocket connection, then the Websocket
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handler *must* select one of these subprotocol and send it
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back to the client, otherwise the client might decide to close
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the connection, assuming no correct subprotocol was found.
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[source,erlang]
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----
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init(Req, _Opts) ->
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case cowboy_req:parse_header(<<"sec-websocket-protocol">>, Req) of
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undefined ->
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{ok, Req, #state{}};
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Subprotocols ->
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case lists:keymember(<<"mychat2">>, 1, Subprotocols) of
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true ->
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Req2 = cowboy_req:set_resp_header(<<"sec-websocket-protocol">>,
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<<"mychat2">>, Req),
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{ok, Req2, #state{}};
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false ->
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{stop, Req, undefined}
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end
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end.
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----
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It is not recommended to wait too long inside the `init/2`
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function. Any extra initialization may be done after returning by
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sending yourself a message before doing anything. Any message sent
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to `self()` from `init/2` is guaranteed to arrive before
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any frames from the client.
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It is also very easy to ensure that this message arrives before
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any message from other processes by sending it before registering
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or enabling timers.
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[source,erlang]
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----
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init(Req, _Opts) ->
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self() ! post_init,
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%% Register process here...
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{cowboy_websocket, Req, #state{}}.
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websocket_info(post_init, Req, State) ->
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%% Perform post_init initialization here...
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{ok, Req, State}.
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----
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=== Handling frames from the client
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Cowboy will call `websocket_handle/3` whenever a text, binary,
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ping or pong frame arrives from the client. Note that in the
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case of ping and pong frames, no action is expected as Cowboy
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automatically replies to ping frames.
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The handler can decide to send frames to the socket, stop
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or just continue without sending anything.
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The following snippet echoes back any text frame received and
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ignores all others.
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[source,erlang]
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----
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websocket_handle(Frame = {text, _}, Req, State) ->
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{reply, Frame, Req, State};
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websocket_handle(_Frame, Req, State) ->
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{ok, Req, State}.
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----
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=== Handling Erlang messages
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Cowboy will call `websocket_info/3` whenever an Erlang message
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arrives.
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The handler can decide to send frames to the socket, stop
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or just continue without sending anything.
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The following snippet forwards any `log` message to the socket
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and ignores all others.
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[source,erlang]
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----
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websocket_info({log, Text}, Req, State) ->
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{reply, {text, Text}, Req, State};
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websocket_info(_Info, Req, State) ->
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{ok, Req, State}.
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----
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=== Sending frames to the socket
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Cowboy allows sending either a single frame or a list of
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frames to the socket, in which case the frames are sent
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sequentially. Any frame can be sent: text, binary, ping,
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pong or close frames.
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The following example sends three frames using a single `reply`
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tuple.
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[source,erlang]
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----
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websocket_info(hello_world, Req, State) ->
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{reply, [
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{text, "Hello"},
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{text, <<"world!">>},
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{binary, <<0:8000>>}
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], Req, State};
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%% More websocket_info/3 clauses here...
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----
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Note that the payload for text and binary frames is of type
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`iodata()`, meaning it can be either a `binary()` or an
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`iolist()`.
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Sending a `close` frame will immediately initiate the closing
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of the Websocket connection. Be aware that any additional
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frames sent by the client or any Erlang messages waiting to
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be received will not be processed. Also note that when replying
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a list of frames that includes close, any frame found after the
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close frame will not be sent.
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=== Ping and timeout
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The biggest performance improvement you can do when dealing
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with a huge number of Websocket connections is to reduce the
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number of timers that are started on the server. A common use
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of timers when dealing with connections is for sending a ping
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every once in a while. This should be done exclusively on the
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client side. Indeed, a server handling one million Websocket
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connections will perform a lot better when it doesn't have to
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handle one million extra timers too!
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Cowboy will automatically respond to ping frames sent by the
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client. It will still forward the frame to the handler for
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informative purpose, but no further action is required.
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Cowboy can be configured to automatically close the Websocket
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connection when no data arrives on the socket. It is highly
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recommended to configure a timeout for it, as otherwise you
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may end up with zombie "half-connected" sockets that may
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leave the process alive forever.
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A good timeout value is 60 seconds.
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[source,erlang]
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----
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init(Req, _Opts) ->
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{cowboy_websocket, Req, #state{}, 60000}.
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----
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This value cannot be changed once it is set. It defaults to
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`infinity`.
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=== Hibernate
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Most tuples returned from handler callbacks can include an
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extra value `hibernate`. After doing any necessary operations
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following the return of the callback, Cowboy will hibernate
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the process.
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It is highly recommended to hibernate processes that do not
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handle much traffic. It is a good idea to hibernate all
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connections by default and investigate only when you start
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noticing increased CPU usage.
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=== Supporting older browsers
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Unfortunately Websocket is a relatively recent technology,
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which means that not all browsers support it. A library like
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https://github.com/ninenines/bullet[Bullet] can be used to
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emulate Websocket connections on older browsers.
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