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doc/src/guide/overview.asciidoc
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doc/src/guide/overview.asciidoc
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[[overview]]
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== Request overview
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This chapter explains the different steps a request
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goes through until a response is sent, along with
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details of the Cowboy implementation.
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=== Request/response
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As you already know, HTTP clients connect to the server and
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send a request for a resource; the server then sends a
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response containing the resource if it could obtain it.
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Before the server can send the resource, however, it
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needs to perform many different operations to read the
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request, find the resource, prepare the response being
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sent and often other related operations the user can
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add like writing logs.
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Requests take the following route in Cowboy:
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image::http_req_resp.png[HTTP request/response flowchart]
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This shows the default middlewares, but they may be
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configured differently in your setup. The dark green
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indicates the points where you can hook your own code,
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the light green is the Cowboy code that you can of
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course configure as needed.
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The `acceptor` is the part of the server that accepts
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the connection and create an Erlang process to handle
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it. The `parser` then starts reading from the socket
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and handling requests as they come until the socket
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is closed.
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A response may be sent at many different points in the
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life of the request. If Cowboy can't parse the request,
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it gives up with an error response. If the router can't
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find the resource, it sends a not found error. Your
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own code can of course send a response at any time.
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When a response is sent, you can optionally modify it
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or act upon it by enabling the `onresponse` hook. By
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default the response is sent directly to the client.
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=== And then?
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Behavior depends on what protocol is in use.
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HTTP/1.0 can only process one request per connection,
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so Cowboy will close the connection immediately after
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it sends the response.
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HTTP/1.1 allows the client to request that the server
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keeps the connection alive. This mechanism is described
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in the next section.
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SPDY is designed to allow sending multiple requests
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asynchronously on the same connection. Details on what
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this means for your application is described in this
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chapter.
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=== Keep-alive (HTTP/1.1)
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With HTTP/1.1, the connection may be left open for
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subsequent requests to come. This mechanism is called
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`keep-alive`.
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When the client sends a request to the server, it includes
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a header indicating whether it would like to leave the
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socket open. The server may or may not accept, indicating
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its choice by sending the same header in the response.
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Cowboy will include this header automatically in all
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responses to HTTP/1.1 requests. You can however force
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the closing of the socket if you want. When Cowboy sees
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you want to send a `connection: close` header, it will
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not override it and will close the connection as soon
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as the reply is sent.
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This snippet will force Cowboy to close the connection.
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[source,erlang]
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----
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Req2 = cowboy_req:reply(200, [
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{<<"connection">>, <<"close">>},
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], <<"Closing the socket in 3.. 2.. 1..">>, Req).
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----
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Cowboy will only accept a certain number of new requests
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on the same connection. By default it will run up to 100
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requests. This number can be changed by setting the
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`max_keepalive` configuration value when starting an
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HTTP listener.
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[source,erlang]
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----
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cowboy:start_http(my_http_listener, 100, [{port, 8080}], [
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{env, [{dispatch, Dispatch}]},
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{max_keepalive, 5}
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]).
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----
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Cowboy implements the keep-alive mechanism by reusing
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the same process for all requests. This allows Cowboy
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to save memory. This works well because most code will
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not have any side effect impacting subsequent requests.
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But it also means you need to clean up if you do have
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code with side effects. The `terminate/3` function can
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be used for this purpose.
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=== Pipelining (HTTP/1.1)
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While HTTP is designed as a sequential protocol, with
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the client sending a request and then waiting for the
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response from the server, nothing prevents the client
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from sending more requests to the server without waiting
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for the response, due to how sockets work. The server
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still handles the requests sequentially and sends the
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responses in the same order.
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This mechanism is called pipelining. It allows reducing
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latency when a client needs to request many resources
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at the same time. This is used by browsers when requesting
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static files for example.
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This is handled automatically by the server.
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=== Asynchronous requests (SPDY)
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In SPDY, the client can send a request at any time.
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And the server can send a response at any time too.
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This means for example that the client does not need
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to wait for a request to be fully sent to send another,
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it is possible to interleave a request with the request
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body of another request. The same is true with responses.
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Responses may also be sent in a different order.
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Because requests and responses are fully asynchronous,
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Cowboy creates a new process for each request, and these
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processes are managed by another process that handles the
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connection itself.
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SPDY servers may also decide to send resources to the
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client before the client requests them. This is especially
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useful for sending static files associated with the HTML
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page requested, as this reduces the latency of the overall
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response. Cowboy does not support this particular mechanism
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at this point, however.
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