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Salvage the README and move parts into the guide
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README.md
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README.md
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@ -31,207 +31,3 @@ Support
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* Official IRC Channel: #ninenines on irc.freenode.net
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* [Mailing Lists](http://lists.ninenines.eu)
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* [Commercial Support](http://ninenines.eu/support)
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Old README (deprecated)
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-----------------------
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This and all following sections will be removed as soon as their
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equivalent appear in the Cowboy guide.
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Cowboy does nothing by default.
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Cowboy uses Ranch for handling connections, and provides convenience
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functions to start and stop Ranch listeners. The Ranch application
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must always be started before Cowboy. The crypto application must
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also be started.
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The `cowboy:start_http/4` function will handle HTTP connections
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using the TCP transport. Similarly, `cowboy:start_https/4` will
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handle HTTP connections using the SSL transport.
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You can start as many listeners as you need to. To allow this, you
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are required to give a name to your listeners. It is the first
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argument to the start functions. The name can be of any type.
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You can stop listeners using `cowboy:stop_listener/1`, giving it
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the name of the listener to be stopped.
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The following example demonstrates the startup of a very simple
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HTTP listener. It redirects all requests to the `my_handler`
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module.
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``` erlang
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application:start(crypto),
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application:start(ranch),
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application:start(cowboy),
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Dispatch = [
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%% {URIHost, list({URIPath, Handler, Opts})}
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{'_', [{'_', my_handler, []}]}
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],
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%% Name, NbAcceptors, TransOpts, ProtoOpts
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cowboy:start_http(my_http_listener, 100, [{port, 8080}],
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[{dispatch, Dispatch}]
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).
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```
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This is not enough though, you must also write the `my_handler`
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module to process the incoming HTTP requests. Of course Cowboy
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comes with predefined handlers for specific tasks but most of
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the time you'll need to write the handlers appropriate for your
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application.
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Following is an example of a "Hello World!" HTTP handler.
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``` erlang
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-module(my_handler).
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-export([init/3, handle/2, terminate/2]).
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init({tcp, http}, Req, Opts) ->
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{ok, Req, undefined_state}.
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handle(Req, State) ->
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{ok, Req2} = cowboy_req:reply(200, [], <<"Hello World!">>, Req),
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{ok, Req2, State}.
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terminate(Req, State) ->
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ok.
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```
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You can also write handlers that do not reply directly. Instead, such handlers
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will wait for an Erlang message from another process and only reply when
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receiving such message, or timeout if it didn't arrive in time.
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This is especially useful for long-polling functionality, as Cowboy will handle
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process hibernation and timeouts properly, preventing mistakes if you were to
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write the code yourself. A handler of that kind can be defined like this:
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``` erlang
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-module(my_loop_handler).
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-export([init/3, info/3, terminate/2]).
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-define(TIMEOUT, 60000).
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init({tcp, http}, Req, Opts) ->
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{loop, Req, undefined_state, ?TIMEOUT, hibernate}.
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info({reply, Body}, Req, State) ->
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{ok, Req2} = cowboy_req:reply(200, [], Body, Req),
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{ok, Req2, State};
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info(Message, Req, State) ->
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{loop, Req, State, hibernate}.
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terminate(Req, State) ->
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ok.
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```
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It is of course possible to combine both type of handlers together as long as
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you return the proper tuple from init/3.
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Continue reading to learn how to dispatch rules and handle requests.
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Dispatch rules
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--------------
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Cowboy allows you to dispatch HTTP requests directly to a specific handler
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based on the hostname and path information from the request. It also lets
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you define static options for the handler directly in the rules.
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To match the hostname and path, Cowboy requires a list of tokens. For
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example, to match the "ninenines.eu" domain name, you must specify
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`[<<"ninenines">>, <<"eu">>]`. Or, to match the "/path/to/my/resource"
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you must use `[<<"path">>, <<"to">>, <<"my">>, <<"resource">>]`. All the
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tokens must be given as binary.
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You can use the special token `'_'` (the atom underscore) to indicate that
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you accept anything in that position. For example if you have both
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"ninenines.eu" and "ninenines.fr" domains, you can use the match spec
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`[<<"ninenines">>, '_']` to match any top level extension.
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Finally, you can also match multiple leading segments of the domain name and
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multiple trailing segments of the request path using the atom `'...'` (the atom
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ellipsis) respectively as the first host token or the last path token. For
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example, host rule `['...', <<"ninenines">>, <<"eu">>]` can match both
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"cowboy.bugs.ninenines.eu" and "ninenines.eu" and path rule
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`[<<"projects">>, '...']` can match both "/projects" and
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"/projects/cowboy/issues/42". The host leading segments and the path trailing
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segments can later be retrieved through `cowboy_req:host_info/1` and
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`cowboy_req:path_info/1`.
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Any other atom used as a token will bind the value to this atom when
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matching. To follow on our hostnames example, `[<<"ninenines">>, ext]`
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would bind the values `<<"eu">>` and `<<"fr">>` to the ext atom, that you
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can later retrieve in your handler by calling `cowboy_req:binding/{2,3}`.
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You can also accept any match spec by using the atom `'_'` directly instead of
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a list of tokens. Our hello world example above uses this to forward all
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requests to a single handler.
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There is currently no way to match multiple tokens at once.
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Requests handling
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-----------------
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Requests are passed around in the Request variable. Although they are
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defined as a record, it is recommended to access them only through the
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cowboy_req module API.
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You can retrieve the HTTP method, HTTP version, peer address and port,
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host tokens, raw host, used port, path tokens, raw path, query string
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values, bound values from the dispatch step, header values from the
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request. You can also read the request body, if any, optionally parsing
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it as a query string. Finally, the request allows you to send a response
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to the client.
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See the cowboy_req module for more information.
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Websockets
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----------
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The Websocket protocol is built upon the HTTP protocol. It first sends
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an HTTP request for an handshake, performs it and then switches
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to Websocket. Therefore you need to write a standard HTTP handler to
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confirm the handshake should be completed and then the Websocket-specific
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callbacks.
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A simple handler doing nothing but sending a repetitive message using
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Websocket would look like this:
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``` erlang
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-module(my_ws_handler).
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-export([init/3]).
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-export([websocket_init/3, websocket_handle/3,
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websocket_info/3, websocket_terminate/3]).
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init({tcp, http}, Req, Opts) ->
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{upgrade, protocol, cowboy_websocket}.
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websocket_init(TransportName, Req, _Opts) ->
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erlang:start_timer(1000, self(), <<"Hello!">>),
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{ok, Req, undefined_state}.
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websocket_handle({text, Msg}, Req, State) ->
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{reply, {text, << "That's what she said! ", Msg/binary >>}, Req, State};
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websocket_handle(_Data, Req, State) ->
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{ok, Req, State}.
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websocket_info({timeout, _Ref, Msg}, Req, State) ->
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erlang:start_timer(1000, self(), <<"How' you doin'?">>),
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{reply, {text, Msg}, Req, State};
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websocket_info(_Info, Req, State) ->
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{ok, Req, State}.
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websocket_terminate(_Reason, _Req, _State) ->
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ok.
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```
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Of course you can have an HTTP handler doing both HTTP and Websocket
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handling, but for the sake of this example we're ignoring the HTTP
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part entirely.
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As the Websocket protocol is still a draft the API is subject to change
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regularly when support to the most recent drafts gets added. Features may
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be added, changed or removed before the protocol gets finalized. Cowboy
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tries to implement all drafts transparently and give a single interface to
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handle them all, however.
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@ -12,6 +12,10 @@ a response.
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They are most useful when performing long-polling operations or
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when using server-sent events.
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While the same can be accomplished using plain HTTP handlers,
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it is recommended to use loop handlers because they are well-tested
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and allow using built-in features like hibernation and timeouts.
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Callbacks
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---------
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-----
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@todo Explain how to use them.
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The following handler waits for a message `{reply, Body}` before
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sending a response. If this message doesn't arrive within 60
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seconds, it gives up and a `204 No Content` will be replied.
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It also hibernates the process to save memory while waiting for
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this message.
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``` erlang
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-module(my_loop_handler).
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-behaviour(cowboy_loop_handler).
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-export([init/3]).
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-export([info/3]).
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-export([terminate/2]).
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init({tcp, http}, Req, Opts) ->
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{loop, Req, undefined_state, 60000, hibernate}.
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info({reply, Body}, Req, State) ->
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{ok, Req2} = cowboy_req:reply(200, [], Body, Req),
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{ok, Req2, State};
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info(Message, Req, State) ->
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{loop, Req, State, hibernate}.
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terminate(Req, State) ->
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ok.
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```
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Purpose
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-------
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Websockets are an extension to HTTP to emulate plain TCP connections
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Websocket is an extension to HTTP to emulate plain TCP connections
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between the user's browser and the server. Requests that are upgraded
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are then handled by websocket handlers.
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Both sides of the socket can send data at any time asynchronously.
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Websocket is an IETF standard. Cowboy supports the standard and all
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the drafts that were previously implemented by browsers. Websocket
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is implemented by most browsers today, although for backward
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compatibility reasons a solution like [Bullet](https://github.com/extend/bullet)
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might be preferred.
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Callbacks
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---------
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-----
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@todo Explain how to use them.
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The following handler sends a message every second. It also echoes
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back what it receives.
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``` erlang
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-module(my_ws_handler).
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-behaviour(cowboy_websocket_handler).
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-export([init/3]).
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-export([websocket_init/3]).
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-export([websocket_handle/3]).
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-export([websocket_info/3]).
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-export([websocket_terminate/3]).
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init({tcp, http}, Req, Opts) ->
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{upgrade, protocol, cowboy_websocket}.
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websocket_init(TransportName, Req, _Opts) ->
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erlang:start_timer(1000, self(), <<"Hello!">>),
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{ok, Req, undefined_state}.
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websocket_handle({text, Msg}, Req, State) ->
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{reply, {text, << "That's what she said! ", Msg/binary >>}, Req, State};
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websocket_handle(_Data, Req, State) ->
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{ok, Req, State}.
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websocket_info({timeout, _Ref, Msg}, Req, State) ->
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erlang:start_timer(1000, self(), <<"How' you doin'?">>),
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{reply, {text, Msg}, Req, State};
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websocket_info(_Info, Req, State) ->
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{ok, Req, State}.
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websocket_terminate(_Reason, _Req, _State) ->
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ok.
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```
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