mirror of
https://github.com/ninenines/cowboy.git
synced 2025-07-14 12:20:24 +00:00
Merge the two separate receive loops in cowboy_websocket
Also rename a bunch of functions to make the code easier to read.
This commit is contained in:
parent
31092b546c
commit
21c9c66971
2 changed files with 109 additions and 103 deletions
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@ -20,7 +20,7 @@
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-export([upgrade/4]).
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-export([upgrade/5]).
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-export([takeover/7]).
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-export([handler_loop/3]).
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-export([loop/3]).
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-export([system_continue/3]).
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-export([system_terminate/4]).
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@ -202,53 +202,64 @@ websocket_handshake(State=#state{key=Key},
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%% Connection process.
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%% @todo Keep parent and handle system messages.
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-record(ps_header, {
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buffer = <<>> :: binary()
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}).
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-record(ps_payload, {
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type :: cow_ws:frame_type(),
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len :: non_neg_integer(),
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mask_key :: cow_ws:mask_key(),
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rsv :: cow_ws:rsv(),
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close_code = undefined :: undefined | cow_ws:close_code(),
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unmasked = <<>> :: binary(),
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unmasked_len = 0 :: non_neg_integer(),
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buffer = <<>> :: binary()
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}).
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-type parse_state() :: #ps_header{} | #ps_payload{}.
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-spec takeover(pid(), ranch:ref(), inet:socket(), module(), any(), binary(),
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{#state{}, any()}) -> ok.
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{#state{}, any()}) -> no_return().
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takeover(Parent, Ref, Socket, Transport, _Opts, Buffer,
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{State0=#state{handler=Handler}, HandlerState}) ->
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%% @todo We should have an option to disable this behavior.
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ranch:remove_connection(Ref),
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State1 = handler_loop_timeout(State0#state{parent=Parent,
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ref=Ref, socket=Socket, transport=Transport}),
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State = State1#state{key=undefined, messages=Transport:messages()},
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State = loop_timeout(State0#state{parent=Parent,
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ref=Ref, socket=Socket, transport=Transport,
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key=undefined, messages=Transport:messages()}),
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case erlang:function_exported(Handler, websocket_init, 1) of
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true -> handler_call(State, HandlerState, Buffer, websocket_init, undefined, fun handler_before_loop/3);
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false -> handler_before_loop(State, HandlerState, Buffer)
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true -> handler_call(State, HandlerState, #ps_header{buffer=Buffer},
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websocket_init, undefined, fun before_loop/3);
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false -> before_loop(State, HandlerState, #ps_header{buffer=Buffer})
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end.
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-spec handler_before_loop(#state{}, any(), binary())
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%% @todo Yeah not env.
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-> {ok, cowboy_middleware:env()}.
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handler_before_loop(State=#state{
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socket=Socket, transport=Transport, hibernate=true},
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HandlerState, SoFar) ->
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before_loop(State=#state{socket=Socket, transport=Transport, hibernate=true},
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HandlerState, ParseState) ->
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Transport:setopts(Socket, [{active, once}]),
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proc_lib:hibernate(?MODULE, handler_loop,
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[State#state{hibernate=false}, HandlerState, SoFar]);
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handler_before_loop(State=#state{socket=Socket, transport=Transport},
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HandlerState, SoFar) ->
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proc_lib:hibernate(?MODULE, loop,
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[State#state{hibernate=false}, HandlerState, ParseState]);
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before_loop(State=#state{socket=Socket, transport=Transport},
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HandlerState, ParseState) ->
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Transport:setopts(Socket, [{active, once}]),
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handler_loop(State, HandlerState, SoFar).
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loop(State, HandlerState, ParseState).
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-spec handler_loop_timeout(#state{}) -> #state{}.
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handler_loop_timeout(State=#state{timeout=infinity}) ->
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-spec loop_timeout(#state{}) -> #state{}.
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loop_timeout(State=#state{timeout=infinity}) ->
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State#state{timeout_ref=undefined};
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handler_loop_timeout(State=#state{timeout=Timeout, timeout_ref=PrevRef}) ->
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loop_timeout(State=#state{timeout=Timeout, timeout_ref=PrevRef}) ->
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_ = case PrevRef of undefined -> ignore; PrevRef ->
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erlang:cancel_timer(PrevRef) end,
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TRef = erlang:start_timer(Timeout, self(), ?MODULE),
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State#state{timeout_ref=TRef}.
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-spec handler_loop(#state{}, any(), binary())
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-> {ok, cowboy_middleware:env()}.
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handler_loop(State=#state{parent=Parent, socket=Socket, messages={OK, Closed, Error},
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timeout_ref=TRef}, HandlerState, SoFar) ->
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-spec loop(#state{}, any(), parse_state()) -> no_return().
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loop(State=#state{parent=Parent, socket=Socket, messages={OK, Closed, Error},
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timeout_ref=TRef}, HandlerState, ParseState) ->
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receive
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{OK, Socket, Data} ->
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State2 = handler_loop_timeout(State),
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websocket_data(State2, HandlerState,
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<< SoFar/binary, Data/binary >>);
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State2 = loop_timeout(State),
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parse(State2, HandlerState, ParseState, Data);
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{Closed, Socket} ->
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terminate(State, HandlerState, {error, closed});
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{Error, Socket, Reason} ->
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@ -256,124 +267,121 @@ handler_loop(State=#state{parent=Parent, socket=Socket, messages={OK, Closed, Er
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{timeout, TRef, ?MODULE} ->
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websocket_close(State, HandlerState, timeout);
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{timeout, OlderTRef, ?MODULE} when is_reference(OlderTRef) ->
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handler_loop(State, HandlerState, SoFar);
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loop(State, HandlerState, ParseState);
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%% System messages.
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{'EXIT', Parent, Reason} ->
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%% @todo We should exit gracefully.
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exit(Reason);
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{system, From, Request} ->
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sys:handle_system_msg(Request, From, Parent, ?MODULE, [],
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{State, HandlerState, SoFar});
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{State, HandlerState, ParseState});
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%% Calls from supervisor module.
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{'$gen_call', From, Call} ->
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cowboy_children:handle_supervisor_call(Call, From, [], ?MODULE),
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handler_loop(State, HandlerState, SoFar);
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loop(State, HandlerState, ParseState);
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Message ->
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handler_call(State, HandlerState,
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SoFar, websocket_info, Message, fun handler_before_loop/3)
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handler_call(State, HandlerState, ParseState,
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websocket_info, Message, fun before_loop/3)
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end.
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-spec websocket_data(#state{}, any(), binary())
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-> {ok, cowboy_middleware:env()}.
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websocket_data(State=#state{frag_state=FragState, extensions=Extensions}, HandlerState, Data) ->
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parse(State, HandlerState, PS=#ps_header{buffer=Buffer}, Data) ->
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parse_header(State, HandlerState, PS#ps_header{
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buffer= <<Buffer/binary, Data/binary>>});
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parse(State, HandlerState, PS=#ps_payload{buffer=Buffer}, Data) ->
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parse_payload(State, HandlerState, PS#ps_payload{buffer= <<>>},
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<<Buffer/binary, Data/binary>>).
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parse_header(State=#state{frag_state=FragState, extensions=Extensions}, HandlerState,
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ParseState=#ps_header{buffer=Data}) ->
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case cow_ws:parse_header(Data, Extensions, FragState) of
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%% All frames sent from the client to the server are masked.
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{_, _, _, _, undefined, _} ->
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websocket_close(State, HandlerState, {error, badframe});
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{Type, FragState2, Rsv, Len, MaskKey, Rest} ->
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websocket_payload(State#state{frag_state=FragState2}, HandlerState, Type, Len, MaskKey, Rsv, undefined, <<>>, 0, Rest);
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parse_payload(State#state{frag_state=FragState2}, HandlerState,
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#ps_payload{type=Type, len=Len, mask_key=MaskKey, rsv=Rsv}, Rest);
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more ->
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handler_before_loop(State, HandlerState, Data);
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before_loop(State, HandlerState, ParseState);
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error ->
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websocket_close(State, HandlerState, {error, badframe})
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end.
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websocket_payload(State=#state{frag_state=FragState, utf8_state=Incomplete, extensions=Extensions},
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HandlerState, Type, Len, MaskKey, Rsv, CloseCode, Unmasked, UnmaskedLen, Data) ->
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case cow_ws:parse_payload(Data, MaskKey, Incomplete, UnmaskedLen, Type, Len, FragState, Extensions, Rsv) of
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{ok, CloseCode2, Payload, Utf8State, Rest} ->
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websocket_dispatch(State#state{utf8_state=Utf8State},
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HandlerState, Type, << Unmasked/binary, Payload/binary >>, CloseCode2, Rest);
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parse_payload(State=#state{frag_state=FragState, utf8_state=Incomplete, extensions=Extensions},
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HandlerState, ParseState=#ps_payload{
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type=Type, len=Len, mask_key=MaskKey, rsv=Rsv,
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unmasked=Unmasked, unmasked_len=UnmaskedLen}, Data) ->
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case cow_ws:parse_payload(Data, MaskKey, Incomplete, UnmaskedLen,
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Type, Len, FragState, Extensions, Rsv) of
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{ok, CloseCode, Payload, Utf8State, Rest} ->
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dispatch_frame(State#state{utf8_state=Utf8State}, HandlerState,
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ParseState#ps_payload{unmasked= <<Unmasked/binary, Payload/binary>>,
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close_code=CloseCode}, Rest);
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{ok, Payload, Utf8State, Rest} ->
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websocket_dispatch(State#state{utf8_state=Utf8State},
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HandlerState, Type, << Unmasked/binary, Payload/binary >>, CloseCode, Rest);
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{more, CloseCode2, Payload, Utf8State} ->
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websocket_payload_loop(State#state{utf8_state=Utf8State},
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HandlerState, Type, Len - byte_size(Data), MaskKey, Rsv, CloseCode2,
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<< Unmasked/binary, Payload/binary >>, UnmaskedLen + byte_size(Data));
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dispatch_frame(State#state{utf8_state=Utf8State}, HandlerState,
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ParseState#ps_payload{unmasked= <<Unmasked/binary, Payload/binary>>},
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Rest);
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{more, CloseCode, Payload, Utf8State} ->
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before_loop(State#state{utf8_state=Utf8State}, HandlerState,
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ParseState#ps_payload{len=Len - byte_size(Data), close_code=CloseCode,
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unmasked= <<Unmasked/binary, Payload/binary>>,
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unmasked_len=UnmaskedLen + byte_size(Data)});
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{more, Payload, Utf8State} ->
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websocket_payload_loop(State#state{utf8_state=Utf8State},
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HandlerState, Type, Len - byte_size(Data), MaskKey, Rsv, CloseCode,
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<< Unmasked/binary, Payload/binary >>, UnmaskedLen + byte_size(Data));
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before_loop(State#state{utf8_state=Utf8State}, HandlerState,
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ParseState#ps_payload{len=Len - byte_size(Data),
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unmasked= <<Unmasked/binary, Payload/binary>>,
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unmasked_len=UnmaskedLen + byte_size(Data)});
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Error = {error, _Reason} ->
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websocket_close(State, HandlerState, Error)
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end.
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websocket_payload_loop(State=#state{socket=Socket, transport=Transport,
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messages={OK, Closed, Error}, timeout_ref=TRef},
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HandlerState, Type, Len, MaskKey, Rsv, CloseCode, Unmasked, UnmaskedLen) ->
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Transport:setopts(Socket, [{active, once}]),
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receive
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{OK, Socket, Data} ->
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State2 = handler_loop_timeout(State),
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websocket_payload(State2, HandlerState,
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Type, Len, MaskKey, Rsv, CloseCode, Unmasked, UnmaskedLen, Data);
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{Closed, Socket} ->
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terminate(State, HandlerState, {error, closed});
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{Error, Socket, Reason} ->
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terminate(State, HandlerState, {error, Reason});
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{timeout, TRef, ?MODULE} ->
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websocket_close(State, HandlerState, timeout);
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{timeout, OlderTRef, ?MODULE} when is_reference(OlderTRef) ->
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websocket_payload_loop(State, HandlerState,
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Type, Len, MaskKey, Rsv, CloseCode, Unmasked, UnmaskedLen);
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Message ->
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handler_call(State, HandlerState,
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<<>>, websocket_info, Message,
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fun (State2, HandlerState2, _) ->
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websocket_payload_loop(State2, HandlerState2,
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Type, Len, MaskKey, Rsv, CloseCode, Unmasked, UnmaskedLen)
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end)
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end.
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websocket_dispatch(State=#state{socket=Socket, transport=Transport, frag_state=FragState, frag_buffer=SoFar, extensions=Extensions},
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HandlerState, Type0, Payload0, CloseCode0, RemainingData) ->
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dispatch_frame(State=#state{socket=Socket, transport=Transport,
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frag_state=FragState, frag_buffer=SoFar, extensions=Extensions},
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HandlerState, #ps_payload{type=Type0, unmasked=Payload0, close_code=CloseCode0},
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RemainingData) ->
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case cow_ws:make_frame(Type0, Payload0, CloseCode0, FragState) of
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%% @todo Allow receiving fragments.
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{fragment, nofin, _, Payload} ->
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websocket_data(State#state{frag_buffer= << SoFar/binary, Payload/binary >>}, HandlerState, RemainingData);
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parse_header(State#state{frag_buffer= << SoFar/binary, Payload/binary >>},
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HandlerState, #ps_header{buffer=RemainingData});
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{fragment, fin, Type, Payload} ->
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handler_call(State#state{frag_state=undefined, frag_buffer= <<>>}, HandlerState, RemainingData,
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websocket_handle, {Type, << SoFar/binary, Payload/binary >>}, fun websocket_data/3);
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handler_call(State#state{frag_state=undefined, frag_buffer= <<>>}, HandlerState,
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#ps_header{buffer=RemainingData},
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websocket_handle, {Type, << SoFar/binary, Payload/binary >>},
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fun parse_header/3);
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close ->
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websocket_close(State, HandlerState, remote);
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{close, CloseCode, Payload} ->
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websocket_close(State, HandlerState, {remote, CloseCode, Payload});
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Frame = ping ->
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Transport:send(Socket, cow_ws:frame(pong, Extensions)),
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handler_call(State, HandlerState, RemainingData, websocket_handle, Frame, fun websocket_data/3);
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handler_call(State, HandlerState,
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#ps_header{buffer=RemainingData},
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websocket_handle, Frame, fun parse_header/3);
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Frame = {ping, Payload} ->
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Transport:send(Socket, cow_ws:frame({pong, Payload}, Extensions)),
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handler_call(State, HandlerState, RemainingData, websocket_handle, Frame, fun websocket_data/3);
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handler_call(State, HandlerState,
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#ps_header{buffer=RemainingData},
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websocket_handle, Frame, fun parse_header/3);
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Frame ->
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handler_call(State, HandlerState, RemainingData, websocket_handle, Frame, fun websocket_data/3)
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handler_call(State, HandlerState,
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#ps_header{buffer=RemainingData},
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websocket_handle, Frame, fun parse_header/3)
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end.
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-spec handler_call(#state{}, any(), binary(), atom(), any(), fun()) -> no_return().
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handler_call(State=#state{handler=Handler}, HandlerState,
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RemainingData, Callback, Message, NextState) ->
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ParseState, Callback, Message, NextState) ->
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try case Callback of
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websocket_init -> Handler:websocket_init(HandlerState);
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_ -> Handler:Callback(Message, HandlerState)
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end of
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{ok, HandlerState2} ->
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NextState(State, HandlerState2, RemainingData);
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NextState(State, HandlerState2, ParseState);
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{ok, HandlerState2, hibernate} ->
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NextState(State#state{hibernate=true}, HandlerState2, RemainingData);
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NextState(State#state{hibernate=true}, HandlerState2, ParseState);
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{reply, Payload, HandlerState2} ->
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case websocket_send(Payload, State) of
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ok ->
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NextState(State, HandlerState2, RemainingData);
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NextState(State, HandlerState2, ParseState);
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stop ->
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terminate(State, HandlerState2, stop);
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Error = {error, _} ->
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@ -383,7 +391,7 @@ handler_call(State=#state{handler=Handler}, HandlerState,
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case websocket_send(Payload, State) of
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ok ->
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NextState(State#state{hibernate=true},
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HandlerState2, RemainingData);
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HandlerState2, ParseState);
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stop ->
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terminate(State, HandlerState2, stop);
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Error = {error, _} ->
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@ -458,15 +466,16 @@ handler_terminate(#state{handler=Handler, req=Req}, HandlerState, Reason) ->
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%% System callbacks.
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-spec system_continue(_, _, {#state{}, any(), binary()}) -> ok.
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system_continue(_, _, {State, HandlerState, SoFar}) ->
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handler_loop(State, HandlerState, SoFar).
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-spec system_continue(_, _, {#state{}, any(), parse_state()}) -> no_return().
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system_continue(_, _, {State, HandlerState, ParseState}) ->
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loop(State, HandlerState, ParseState).
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-spec system_terminate(any(), _, _, {#state{}, any(), binary()}) -> no_return().
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-spec system_terminate(any(), _, _, {#state{}, any(), parse_state()}) -> no_return().
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system_terminate(Reason, _, _, {State, HandlerState, _}) ->
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%% @todo We should exit gracefully, if possible.
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terminate(State, HandlerState, Reason).
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-spec system_code_change(Misc, _, _, _) -> {ok, Misc} when Misc::{#state{}, any(), binary()}.
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-spec system_code_change(Misc, _, _, _)
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-> {ok, Misc} when Misc::{#state{}, any(), parse_state()}.
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system_code_change(Misc, _, _, _) ->
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{ok, Misc}.
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@ -112,9 +112,6 @@ proc_lib_initial_call_tls(Config) ->
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%% so that it doesn't eat up system messages. It should only
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%% flush messages that are specific to cowboy_http.
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%% @todo The cowboy_websocket module needs to have the functions
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%% handler_loop and websocket_payload_loop merged into one.
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bad_system_from_h1(Config) ->
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doc("h1: Sending a system message with a bad From value results in a process crash."),
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{ok, Socket} = gen_tcp:connect("localhost", config(clear_port, Config), [{active, false}]),
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